Somehow, you are now in possession of an arm. Cut off, somewhere between the shoulder and the elbow. Chop chop. Grind marks c l e a r l y v i s i b l e . Tattooed on the arm is a labyrinthine map, and the hand holds the head of a sceptre in a firm grip. It is brown, tinted in azure, and smooth like porcelain. The arm is heavy, and you become briefly aware that you, also, are MEAT, heavy save for the frail muscles in your body.
You get a strong feeling that the arm may lead you to something quite VALUABLE, or POWERFUL (or both!) …
Venture in to the fortress-like complex, encounter Terragon Cultists awaiting the arrival of the wyrm, visit the court of the Raven Lord, and learn the fate of the owner of the arm in your possession.
About The Right to Bear Arm
This is a dungeon adventure for the best-selling role-playing game MÖRK BORG by Ockult Örtmästare Games and Stockholm Kartell, released under their third-party license. Intended for 2-3 game sessions (more or less).
24 fully illustrated 6″*9″ pages, complete with map, stats, and encounters.
Text and illustrations by Martin Ackerfors (with additions conjured from the public domain)
Game stats by Svante Landgraf
Buy downloadable pdf’s from itch.io or DrivethruRPG.
Buy print-on-demand from my store (for Swedish customers) or DrivethruRPG (for international customers).
The Right to Bear Arm is an independent production by the true owner of the arm, Martin Ackerfors, and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.
MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.